Achievements
Achievements are askTheodor’s gamification layer: small, unlockable milestones scattered across the app that celebrate progress as you use it. Create your first Company, set up a Routine, fill in a Company OS, watch a Worker reach level 10 — each can pop an achievement.
They’re pure delight, not a requirement. Nothing gates behind them; they simply make using the app feel a bit more rewarding.
How they unlock
As you work, certain actions quietly check whether you’ve crossed a threshold. When you have, the achievement unlocks — and you’ll see an unlock toast slide in, with a burst of confetti for the moment. Each achievement unlocks only once, so you’ll never be pestered about the same one twice.
Achievements come in tiers that signal rarity — bronze, silver, gold, platinum — and are grouped by category (Worker, Tasks, Goals, Library, Org, Routines, Cost, Onboarding, and a special Master set) so the collection stays tidy.
What they can be earned for
An achievement can be tied to:
- the whole installation — unlocks once for you (e.g. “set your first Tribe Doctrine”),
- a single worker — earned per worker, so several can reach the same milestone (“Worker hits level 10”), or
- a single Company — so each Company can rack up its own milestones independently.
The trophy case
Everything you’ve unlocked lives in a trophy case in Settings — a gallery of your badges, with the locked ones often shown too, as a gentle hint at what’s still out there to discover.
In practice
Use the locked list as a feature tour. The most practical thing here: locked badges hint at parts of the app you haven’t touched yet. Skimming them occasionally is a faster way to discover a capability you’d have use for than reading a feature list.
Don’t optimise for them. They’re cosmetic by design and never gate a feature, so chasing a badge means doing work you didn’t need. If a badge unlocks because you built something real, that’s the intended direction.
They’re a rough record of build-out, not of value. A full trophy case means you’ve exercised many parts of the app — not that your workforce is producing anything useful. Judge that from your Cost ledger and the work you actually approved.
Terms in this page
- Achievement — an unlockable milestone celebrating progress; cosmetic, never a gate on features.
- Unlock — earning an achievement by crossing its threshold; each unlocks only once.
- Toast — a small notification that slides in to announce an unlock.
- Confetti — the celebratory animation shown when an achievement unlocks.
- Tier — an achievement’s rarity band: bronze, silver, gold, or platinum.
- Category — the group an achievement belongs to (Worker, Tasks, Goals, Library, and so on).
- Scope — whether an achievement is earned once for the whole installation, once per worker, or once per Company.
- Trophy case — the gallery in Settings that displays your unlocked (and still-locked) achievements.
- Worker / persona — a configured AI character whose milestones can trigger achievements; see Workers.